Since the cinematic didnt come until later in the project there is some wiggle room there. Thats almost certainly true (the original story plan for R&C2 being very different from the final product). And now, all these years later, the terrific story work they did on Spider-Man (PS4) is a testament to how much the studio has grown in that area. But the real fruits of this first paid off on R&C Future. Starting in RC3, we had a writer on staff and the planning and writing could happen earlier and faster. In the case of RC1 and 2, they were done by our animation lead Oliver (Wade) and one of the senior riggers, John (Lally). The script itself usually got written pretty late, and we didnt have a dedicated writer on staff until RC3 so the scripts were written by people who were also doing other jobs. So the levels that are already made get retrofitted into the story as best we can. By that point, though, weve usually made 6 or so levels the level design team works ahead. We usually knew pretty early on what all our levels would be, and wed have a general idea of the plot. Mike Stout: The stories on the first two games were very loose, yeah. For example, the opening cutscene was one of the last scenes made for the game, and it was put in so late in development that they didn't even have time to record new dialogue for it.
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