This is where Naughty Dog of today first appeared, the studio perfectly balancing narrative and gameplay in its level design. Both instances provide for unforgettable moments of gameplay while also having deeply ingrained significance within the game's story, and for this reason, are warmly regarded to this day. Naughty Dog rigged the train to travel through a 3D space with the surrounding environment changing as the player progresses through the level, creating a deep sense of immersion that was profound in 2009.īeyond the technical achievement of these levels, what they both have in common is the way they both are designed to serve the gameplay and the narrative of Uncharted 2. The great Uncharted set piece sees Drake pushing towards the front of a moving train by taking down enemies both inside and outside-once again, dangling off of-the train. Later on in Uncharted 2, players get to actually see how Drake ended up suspended in the train car in the introduction. Where other games may continue this sequence in a cutscene, Uncharted 2 gives control over to the player and it is up to them to successfully navigate Drake up, around, and through the car before it falls, the game simultaneously teaching the player how to climb. As he moves though, the slight movement rocks the car, sending him careening out the bottom with nothing but a lone handrail stopping him from falling to his death. A bloody and bruised Nathan Drake awakens in a railroad car, only to realize that it is dangling off the side of a cliff, and will likely drop. The opening level of Uncharted 2 is one that will live in the gaming zeitgeist forever.
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